
Michus Danether
YARRRDIES Inc.
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Posted - 2010.05.28 22:35:00 -
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How long have you been playing? - About 5 years
Have you ever been in low sec? - Hundreds of times
Do you run missions or complexes in low sec? - No missions, some exploration sites
If so, what is the appeal for you? - In low-populated lowsec the number of people is low enough that you can trust that they only MIGHT be hunting for you instead of DEFINITELY hunting for you.
If not, why not? -N/A Are rewards in low sec in line with the risk? - No, too many pirates and not enough prey.
Is the risk in low sec over-stated? - Yes. Not every system is a death trap, but almost every system that borders hi-low sec and low-0.0 are deathtraps. Many areas of lowsec are completely empty and only have people roaming through them occasionally.
Would education from savvy players about how to mitigate risk in low sec encourage folks who didn't just want to AFK L4's to operate there? - Yes. My experience tells me that there are a lot of people who would do well in lowsec if they knew how to avoid getting killed, or were schooled in risk-management.
What is the number one change to low sec that would cause you to considering doing missions and complexes there? (Be realistic! "Kick the pirates out!" is humorous but not realistic. ) - An increase of the potential gains from exploration sites/missions in lowsec. They should be worth more then they are now to represent the extremely high risk compared to the no-risk of highsec.
Do you believe it is possible to make low sec changes that would allow both pirates and carebears to co-exist profitably without crippling either's play style to extinction? Why or why not? -Yes. Right now there are almost no carebears in lowsec and tonnes and tonnes of pirates. Because there are no carebears each time one shows up the pirates go nuts, attacking it as if they were starving (because they are). If there were more and organized groups of carebears in lowsec, and the rewards were enough that if they were blown up while doing a mission they would still have the money and incentive to try again, then yes. Those blown up carebears would then become more careful and blow up less in the future, creating a balance of skilled and savvy carebears and bloodthirsty pirates who hunt them.
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